Artima Inc (9-2010) |PDF | 288 pages | 0981531628 | 8.7Mb Flex 4 Fun /by Chet Haase. With this book you'll have fun exploring the graphical and animation side of the Flex 4 SDK. There are other books out there on Flex, on Flex 4, and on RIA technologies in general, but they generally don't cover the techniques that help you write cooler applications. This book is specifically about the graphical and animation technologies in Flex 4 that enable better user experiences: the "fun" stuff. Flex 4 is a powerful and flexible set of libraries that enable rich client applications running on the Flash Platform. In particular, Flex makes it much easier to write robust GUI applications than it otherwise might be with just the Flash authoring tool and APIs. For example, Flex provides a rich and extensible component library, databinding for easy communication between objects in the application, and the declarative MXML language that enables you to write your GUI logic in a very simple and straightforward way. Flex sits atop the powerful Flash graphics engine, and provides all kinds of great capabilities for drawing shapes with various fills and strokes and using image-processing filters to change the way things appear. Flex 4 also has a new component model which enables a very flexible way of changing the look of your components. Flex also offers a "states" model that makes it easy to describe what your application and GUI components look like at different times in their life. And Flex provides rich animation capabilities that make it possible to animate anything in the GUI, which enables rich experiences for the user as objects in the GUI gradually change from one state to another instead of making sudden, discontinuous changes. These are some of the capabilities that this book will cover in detail, along with over 60 example programs to show how all of it works. download link: http://www.filesonic.com/file/1038554161 http://www.easy-share.com/1915534675
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