Sams (10-2003) | CHM | 384 pages | 0672324792 | 1.4Mb XQuery Kick Start /by James McGovern, Per Bothner, Kurt Cagle and James Linn. XQuery Kick Start delivers a concise introduction to the XQuery standard, and useful implementation advice for developers needing to put it into practice. The book starts by explaining the role of XQuery in the XML family of specifications, and
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O'Reilly (3-2011) | PDF | 76 pages | 1449303129 | 1.5Mb Writing and Querying MapReduce Views in CouchDB /by Bradley Holt. If you want to use CouchDB to support real-world applications, you'll need to create MapReduce views that let you query this document-oriented database for meaningful data. With this short and concise ebook, you'll learn how to create a variety of MapReduce v
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O'Reilly (3-2011) | PDF | 60 pages | 1449303218 | 1.5Mb Scaling MongoDB /by Kristina Chodorow. Create a MongoDB cluster that will to grow to meet the needs of your application. With this short and concise book, you'll get guidelines for setting up and using clusters to store a large volume of data, and learn how to access the data efficiently. In the process, yo
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Addison-Wesley (2-2011) | PDF | 352 pages | 0321743628 | 1.8Mb Objective-C Phrasebook /by David Chisnall. Objective-C Phrasebook gives you the code phrases you need to quickly and effectively complete your programming projects with Objective-C, on systems including iOS and Mac OS X.
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O'Reilly (12-2003) | PDF | 288 pages | 0596002122 | 12.9Mb Postfix: The Definitive Guide /by Kyle D. Dent. While basic configuration of Postfix is easy, every site has unique needs that call for a certain amount of study. This book, with careful background explanations and generous examples, eases readers from the basic configuration to the full power of Postfix. It discusses th
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Springer (4-2008) | PDF | 270 pages | 1848001401 | 84Mb Computer Graphics for Artists: An Introduction /by Andrew Paquette. Computer Graphics for Artists: an introduction is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics Opening with the first and most basic elements of computer graphics, the book rap
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Asian Books 2008 | PDF | 244 pages | 8184120486 | 3.3 Mb 101 Graphical Techniques /by Kishore K. Das, Dibyojyoti Bhattacharjee. The title "101 Graphical Techniques", itself indicates the very purpose of the book. Data visualization or graphical representation of Statistical data is now an emerging subfield of Statistics. Though various graphical techniques exist
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Springer (11-2008) | PDF | 380 pages | 3540694455 | 3.1Mb Time-Dependent Scheduling / by Stanislaw Gawiejnowicz. Time-dependent scheduling involves problems in which the processing times of jobs depend on when those jobs are started. This book is a comprehensive study of complexity results and optimal and suboptimal algorithms concerning time-de
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Packt 2010 | PDF | 488 pages | ISBN: 1849510369 | 7.7Mb Java EE 6 with GlassFish 3 Application Server /by David Heffelfinger. GlassFish is a free, open source, production ready application server. It is the environment's reference implementation and the first Enterprise Java server to implement Java EE6. Although GlassFish server delivers a flexible, lightweight and extensible J
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Packt 2010 | PDF | 368 pages | ISBN: 1849690200 | 5,3 MB BlackBerry Java Application Development: Beginner's Guide /by Bill Foust. BlackBerry Smartphone was once the domain of jet-setting business users with power suits. Now you can hardly go anywhere without seeing someone using a BlackBerry to check their messages or make a call. It's this kind of explosive
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Que | 2011 | ISBN: 0789747324 | 552 pages | PDF | 12,7 MB ActionScript 3.0 Game Programming University /by Gary Rosenzweig. Gary Rosenzweig's ActionScript 3.0 Game Programming University, Second Edition is the best hands-on tutorial for learning ActionScript 3.0, the programming language behind Flash Professional CS5. You will master all the basics of ActionScript programm
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Springer | 2010 | PDF | 204 pages | ISBN: 3642167667 | 3.5Mb Design Methodologies for Secure Embedded Systems /by Alexander Biedermann, Gregor H Molter. Embedded systems have been almost invisibly pervading our daily lives for several decades. They facilitate smooth operations in avionics, automotive electronics, or telecommunication. New problems arise by the increas
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Morgan Kaufmann (2-2006) | PDF | 432 pages | 0123693888 | 15Mb Commonsense Reasoning /by Erik T. Mueller. To endow computers with common sense is one of the major long-term goals of Artificial Intelligence research. One approach to this problem is to formalize commonsense reasoning using mathematical logic. Commonsense Reasoning is a detailed, high-level referen
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Focal (5-2008) | PDF | 400 pages | 0240808959 | 15.8Mb 3D Game Environments: Create Professional 3D Game Worlds /by Luke Ahearn. The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimiz
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Springer (1-2011) | PDF | 308 pages | 0857291971 | 3.3Mb Automatic Digital Document Processing and Management: Problems, Algorithms and Techniques /by Stefano Ferilli. Computer-readable documents have become ubiquitous in everyday life - from legacy documents that have been digitized, to new documents that have been created electronically. As th
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